“When you create a whole new universe, you also need to create some rules. This is mainly a concern for sci-fi and fantasy worlds, where the rules can differ greatly from the ‘real world.’ The trick, when you’re writing an unreal world feature or pilot, is laying out the new rules in coherent fashion, then […]
Klink on the rules for other worlds
August 4th, 2008 · No Comments
Tags: Business & Craft